
Phillup the astronaut is stranded on a strange planet.
As he walks through the mysterious floating island, he interacts with talking plants and learns of the energy sources that are hidden. When retrieved and traded with the plants, he will gain exciting abilities with which he could uncover more adventure that awaits him.




Overall Process
Over the semester, we met each week as a team to discuss the game from conception to final composition. We each took different responsibilities from music composition, asset designing, and coding. I designed the logotype as well as compose a promotional poster.

Past process of the logotype.

Series of marker letterings were compiled then digitally edited.
This is the previous iteration of the logotype. During the step were we made analogue prototype of the game, the overall assets were rendered soft-contrast and organic, hence I had created the logotype as above. As we all revised the assets, they became more clear-cut and modern, while it kept the surrealistic aura. I took the advice on exploring more forms of the logotype and eventually I decided that this logotype(below) was more connotative of the current version of the game.
And then Phillup starred at the CalArts Digital Expo. You go, Phillup!

